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SolidAngle Cinema 4D to Arnold v2.6.0 R18 – R20 Win/Mac C4D阿諾德渲染器
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Solid Angle Cinema4D To Arnold 2.5.0(C4DtoA)阿諾德是一款高級的蒙特卡洛光線追蹤渲染器,專為長篇動畫和視覺效果的要求而編寫。更新支持Cinema 4D R20,C4DtoA使用 Arnold 5.3.0.0 core核心 。可作為一個獨立的渲染器運行在Linux,Windows和Mac OS X,或者作為Cinema 4d,Maya, Softimage, Houdini 和 Katana插件。最初與索尼影業聯合Imageworks開發,現在是他們的主要渲染器,阿諾德用於全世界超過300個工作室,包括ILM,Framestore, MPC, The Mill和Digic Pictures。阿諾德是主要的渲染器在多的電影。

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SolidAngle Cinema 4D to Arnold v2.6.0 R18 – R20

Info:
Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface.

C4DtoA is now shipping with the latest Arnold 5.0 core.

Features

Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.
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